Ctrl-S

2009/10/13

So over this long weekend i didnt get an overly large ammount of work done due to visiting relatives etc. However when i got down to it, i hit my assignments hard. Spent a good 5 hours on one project, making the most purfect UV unwraps and just having a blast nerding out on the task. Once the ol’ eyes started to hurt i saved and went to make some food. When i came back, reopened the file to begin texturing, the file was corrupt. The majority of the buildings were gone, and i couldnt even switch out of wireframe displaymode. It was horrific. One of those “Screw this im going home” moments. But i was already at home so i went to fume downstairs for a bit.

I still dont know what caused the corruption, so the only thing i can really think that would *possibly* mess it up would be the habitual Ctrl-S that i hit after a bad crash-without-saving incident.

Dont think it was a version error as i have the same version of maya as the school, so its an issue i need to look into. Hopefully this doesnt happen again, but im gunna start version swapping much sooner than before.

Custom Photoshop Brushes

2009/10/06

Ok so its time for a tutorial!

So as many know, making your own custom brushes in photoshop is painfully easy, and incredibly usefull. The reason it is so useful is because painting with a soft edged default brush is a time waster. Not just time consuming, its useless. What would take an artist hours to paint with a low opacity setting and a soft default brush could be drastically sped up by making their own brushes.

Let me give an example; Earlier in the year we were assigned the job of painting a sunset. The class slaved away trying to make realistic looking clouds, spending time switching opacity and brush size to get the right look. Once the fact was revealed that we could make our own brushes, individual clouds went from being multi minute tasks to seconds.

So lets begin. The first thing thats needed is an objective. One should already have this in mind when they decide to make their brush, and since your reading this hopefully you know what you need. If you were hoping for bark, your in luck! =)

Ok so i want to paint a tree texture, the first thing to do is find reference to extract a brush from. Wait extract a brush? I dont need to meticulously paint it by hand? Thats right. Time to set easymode on.

So i grabbed this image from wikipedia: Here

Next, grab the selection of bark that i want…
image1

Now take it to black and white, aka grey scale: Image > Mode > Grayscale

image2

Next, adjust the levels. Image > Adjustments > Levels. or ctrl-L. Here there are two primary sections. Inputs and Outputs. Briefly, outputs is the minimum and maximum value that the layer will have. In plain english, how dark the darks can be, and how bright the brights can be. The two little triangles represent the settings, so just test this out. Grab the triangle under the black side and slide it to the right. See how the black areas are getting brighter and brighter? By moving this slider your telling the image that the darkest part of the image is only allowed to be greyish, or wherever you set the slider to. The reverse is also true for the white.

Now onto what we want, so return the output sliders to their original positions. Now we focus on inputs. This does the opposite of the outputs, we will take the darks and make them darker, the lights lighter. You should see a graphical representation of your image, with three triangles under it. By moving the left most one towards the middle you will start to see the dark areas of the image really get dark. This is good, move it in untill the ‘shadowed’ areas are black. Now take the white slider and move it towards the middle as well. Dont worry about the middle one. After adjusting the levels your image should look somewhere in the ballpark of this:
image3

Now that thats taken care of youll notice that the image your editing has a little lock beside it in the layer palette. That means the layer is locked and we dont want that. So select your layer, and copy it by clicking and dragging it onto the new layer icon (pointed out on next picture) or pressing ctrl-j.

now that we have an editable layer, make another new layer and fill it with black, put this layer between the two bark layers. Now hide the bottum layer by clicking the eye. We wont delete this just yet, in case we need to start over.

should look like this:
image4

Ok now we get to the fun part. Grab your brush and set it to a nice fluffy brush and ghost the border of the bark. This is called feathering, the uhh, manual way haha.

this is what i have so far:
image5

So now what im gunna do is knock the shape of the brush a little bit in a real cheeky way. This is one of those hidden in plain sight options that is simply fantastic.

Ok so we need some colour, so change the image to RGB (Image > Mode > RGB). When it prompts you say no to flattening the layers. Create a new layer and put it just above your solid black layer, fill it with a bright colour. Now open the blending options for the bark layer by double clicking to the right side of the layers name. Should still be layer 1. To get here by menu, go to Layer > Layer style > Blending options. Ok this window is fantastic and ill talk more about it some other day, but what you are staring at the vast majority of photoshop users ignore. And not on purpose is the worst part! Usually they immediatly switch to a drop shadow or stroke or whatever menu and miss the pure awsomeness right here.

At the bottom of this window theres a section that has 3 things. “Blend if” the dropdown menu (Keep it at gray) as well as “This Layer” and “Underlying Layer”. We want this layer. Now grab the black slider on and drag to the right. Notice something? I sure hope so! The colour i chose was red, and suddenly where black was, red is slowly creeping in. The reason why we are doing this is to eliminate the dark areas from our brush, and just keep the light parts. We do this because we only want to paint the ‘tips’ of the bark if you will. However the colour showing through is kinda pixelated is it not? Never fear, alt is here. Hold alt and grab the left side of the slider to split it, now creating a threshold where the pixels fade instead of abruptly disappear.

Mine looks like this:
image6

Now we just need to do some tough ups. Grab a fluffly black brush and start to break up the outline of the bark (on a new layer). This is where I called it:

image7

Hide the colour layer, then at the top go to “layer > flatten image” and click yes to discard hidden layers. Once this is done invert your image by pressing ctrl-i. Copy this layer again to a new layer, or unlock the layer. Change your foreground colour to white, and then go to Select > Colour range. Here you can either manually chose the colour you wish to be selected, but because we set our forground colour to white Photoshop already has that colour as its selection. Change the ‘fuzzyness’ slider untill your happy and press ok. Now delete the selection and you should be left with your brush on top of a transparent background.

Voila, your bark brush is complete, assuming your happy with it. You could always adjust the levels again to fine tune it if you wish.

To save it go to the edit menu and “define brush preset”. How easy was that eh? So the main 2 things to take from this tutorial would be 1st, Why i did each step. Everything done here can by applied to many situations. 2, make brushes for everything, it makes life easy.

Cheers!

MoC

2009/09/22

masterofceremonies

A couple weeks ago my sister got married. It was one of those ‘wait, what?’ things when i heard the news all those months ago. I never really thought about that kind of stuff too seriously, and this was a major ‘yo times a moving’ revelation for me.

So about a month before the wedding my sister asked me if I would be the master of ceremonies for her wedding. So I said “sure!” What was hilarious about this was up until the wedding I had never met any of the grooms family up until that day. So no pressure or anything right?

I dont have a fear of speaking infront of crowds, done it enough to know that, but it was different this time due to the whole family connection thing. However it turned out ok, I kept the ball rolling on schedule and there were no hiccups from my end. Well the entire wedding went down without incident as well.

A couple of moments that had me choked up real hard during the wedding; the groom at the end of the ceremony turned to me and gave me a hug and said ‘brother, glad that’s over.’ First time I’ve heard brother in that context before. Another moment was during my fathers speech. He got choked up and had to pause mid speech. My sister and mother started to tear up at this point and I was close to it. The real significance of him doing that is this: at the end of the reception one of my dads friends said to us “I’ve known your father since highschool, and I’ve never seen him choke up about anything.” And that statement is true, I’ve never seen my dad get choked up in my entire life.

“Whoa, this is heavy.” – Marty McFly

Modeling

2009/09/22

mayamodeling

Through this course one thing all our teachers have stressed one thing the same, time and time again. Reference. We need to use reference whether its modeling a real world item or something from our imagination, physical or digitally drawn, reference is key.

We learned about our R-mode earlier, and previously about the concepts in drawing an accurate image, so now we are applying them in our modeling class. We were tasked with creating a character in our maya class, in another we were tasked with a spaceship. We were told to ‘just make it up’ with the space ship, so i got a friend of mine who is a concept designer to come up with a spaceship fighter for me.

Current time into it is a couple hours, and its shaping up far faster than I could have imagined. I’m not surprised our teachers were accurate in stressing reference, however I was taken aback at just how accurate they were. Ive not gotten to use real concept reference before and its awsome. I cant wait until this ship is fully modeled and textured, it shall be my first good spaceship model.

ODST

2009/09/15

ODST
or Orbital Drop Shock Trooper are previous computer only players of the game Halo. They are the craziest of the crazy marines who volunteer to drop from orbit in defenseless drop pods and land behind enemy lines. The future of the airbourne if you will.

However throughout the halo saga the player only plays as a spartan, and only ever fights along side the ODST’s. Bungie just upped the anti.

They’ve released a new trailer for a game named ODST, where the player is an ODST and I gotta say it looks awsome.

The cinematics and compositing of this trailer is outstanding. Click the image below for the trailer

odst

R-Mode

2009/09/01

So the first couple of lessons in our newest class are all about R-Mode. Or more commonly, the creative way of thinking. Our instructor Leo has us doing some pretty odd things, forcing our brains to fight themselves. Its kinda like a little hick vs hippy battle royal in your head during these exersizes.

The first exersize was so decieveing. It was an image of two profile faces, single tone, facing each other. However the space between the faces also formed the shame of a vase. your left side instantly see’s the faces, but he forced us in drawing exersizes to turn R mode on and see the vase.

And of course there was the drawing upside down. And drawing everything but the chair that… we were drawing. yeah that one was fun

over all though its very interesting and the concepts taught actually help.

so heres an image for you

rmodes

Cheap Food

2009/08/26

Well this is a little off topic for me, however over the past weekend I met a few guys that were in the process of making a cooking show. I got to see the advanced screening if you will, and I thought it was just hilarious.

They actually ate the food after they cooked it too! Checkout the hilarity below

simplestirfry
Click image for the website

Why Emotion?

2009/08/25

emotion

I was asked in class why I named the blog Pixelated Emotion. Well the reason is very simple; Every story is based on emotion, be it a comedy or a drama… whatever. Everything is fundamentally based on a story and a story is driven by emotion, so why not name my blog after the fuel to the fire right?

As for pixelated…. well its a digital term, and its kind of an ironic name for me, as I strive to great lengths to make sure my images are not pixelated in the least.

so thats why =)

Wayward Troubles

2009/08/24

So traditionally I’ve been a Huge Maya fan. I learned 3ds max first, then Hash’s Animation Master.  After those two I had the chance to try out lightwave as one of my teachers had a copy to lend for a bit.  I did find that AM simply had an awsome array of animation features, but I just couldnt get the photorealism that I wanted out of it. Lightwave had a very powerful set of modeling tools, infact the most powerful Ive seen to date. However the rest of the program was lacking for me, I didnt like the structure of the program, how the modeling animation etc are all individual programs.

And then I downloaded the maya learner trial from the alias website.  Well Im pretty sure you can guess what I thought of this program.  Especially now, with the knowledgeable teachers we have teaching us the program, state of the art versions, it just keeps getting better and better right?

Then why the wayward troubles? Well we have another program we are being taught. Its called Soft Image XSI, and it keeps getting better and better.  I thought I had found the program that would get me through the school year right? But now i have this other program swaying its hips at me….

Anyways. The fact of the matter is; crunch time is fast approaching and I need to get my head on straight to decide whether or not it will be Maya or XSI.

The Catalyst

2009/08/18

Hello

So in my career prep class we are tasked with starting a blog.  This is new to me, but thats ok I got a good feeling about a blog and keeping one. Another aspect of this class is time management.

Our first class showed us how badly we procrastinate and how to fix it. The problem is actually fixing it haha. We shall see how that goes, I definitly have a couple things to work on.

 My class and I have recently started term 2 at BCIT’s Digital Animation program, so im really exited about that.

Heres an item i worked on in term one, for the photoshop class. The assignment was to create an unnatural feat of strength not involving a human.

Click image for larger size

Click image for larger size


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